This armor consists of various leather belts supporting a tire worn on the left shoulder, and a leather gauntlet with a raider arclight helmet attached to it. This may have been used as a small shield for the raiders. What appears to be a heavy duty quilt, wrapped around a pair of leather pants, and completed with sandals, protects the lower half of the body as well as the shoulder and head area.
The raider arclight helmet is the supposed matching helmet for the raider sadist armor, but it also goes well with raider blastmaster armor. It mostly looks like a welding helmet used by construction workers.
Raider Armor Fallout New Vegasl
The raider blastmaster helmet is the headwear component of the raider blastmaster armor, comprised of a fireman's helmet worn on top of a gas mask. The blastmaster helmet confers a small (+5) bonus to your guns and explosives skills. Eyewear can be worn with this helmet, which is useful for characters with the Four Eyes trait.
Badlands armor consists of a bandolier worn on top of a stripped-down pair of overalls and various bits of leather and metal arranged to protect the joints. It is worn together with mismatched makeshift boots, a philips-head screwdriver strapped to the left ankle and, of course, the raider wastehound helmet.
Blastmaster armor was constructed with protecting the user from explosions. It uses elements of quilted material to shield thighs and the torso by distributing the explosive force over a greater area and boots reinforced with metal to protect the legs. The arms are covered by makeshift protectors, crafted out of pieces of metal fixed to a tight sleeve scavenged from another source and an arclight helmet stitched to a band. This outfit is worn with a raider blastmaster helmet
This suit of armor has been cobbled together from salvaged car parts and elements of vintage football gear. The spiked plates protecting the shoulder and thighs are in reality automobile floor mats, with rusty nails and wood screws driven through them to deter attackers. Limbs are protected by fragments of corrugated aluminium held together by nylon seatbelts, while the torso is barely covered by a salvaged metal grill. This rather random assortment of defensive elements is completed by a football groin protector and two carpet installation kneepads. The suit is typically worn with a raider psycho-tic helmet.
Why is every power armor in the game always so new and shiny looking? This mod adds armors based on the T-45, T-51, Enclave, and Tesla power armors, with some salvaged helmets to match. Full of spikes, rust, and scrap metal! They are added to the raider armor leveled lists, via script injection, and will appear more and more often as the player levels up.
The T-45 variants are relatively weak, and are by far the most common; it was the most widely produced and distributed model after all. They are held together with bits of scrap metal, raider armor, and combat armor.The T-51 variants are significantly better, but have definitely seen better days; patched together from metal armor, scrap, and a standard issue T-51.The Enclave* suit is based on one of the earlier generation suits; since the NCR mostly wiped them out in the west, someone was bound, sooner or later, to try and get some of the broken tech working again. A rusted Enclave standard third generation advanced power armor, rigged back together with metal armor, raider armor, and scrap metal.Now in East coast and West coast versions! The Vegas Enclave APA suits are a 1st gen armor (like the Remnants wear), but visibly repaired. The east coast style is now only spawning in DC in the TTW version, and should no longer appear on Vegas spawns at all.The Tesla* suits also come in East and West coast versions; Vegas will spawn the west coast/APA version; if using the TTW version, east coast will spawn in D.C.
Basically, for certain raider armors, most frequently the Raider Painspike armor, the skin is a pale white for the main body. The head and hands are fine though. And it's not a "white as in the absense of the texture" but like the skin is either over-saturated or set to the palest possible setting.
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Peculiarly, the Disciples' metal armor doesn't share the same weakness to energy weapons that typical metal armor does. In fact, it has slightly better energy resistance than the other two raider clan-specific armor sets introduced with the Nuka-World DLC, sacrificing very, very little in terms of ballistic defense in trade.
In a blind panic after fleeing the Vault, he runs to the ruins below. It is here that he meets Nixie Knox. She comes from Rivet, a large city built on a battleship. She calls to him, he turns to her in terror, holding his .10mm pistol in shaking hands. She waves him off and says: "Kid, put the gun down. If I wanted you dead, there'd already be a crater where you're standing." She tells him that she'll take him under her wing and teach him how to survive since she can tell that he's from a Vault due to his Vaultsuit (a blue and yellow jumpsuit. This is also why she has a fondness for calling him "Jumpsuit" from time to time). She gives him a suit of leather armor in exchange for his Vaultsuit, stating that "A 101's never came through my folks' shop. I bet I can get top caps for this." She then explains how things work in that world for him, since he's lived his entire life underground in a city-sized fallout shelter. For a while, they travel together before she realizes that he doesn't need her anymore, and she'd rather go off and do her own thing rather than help him help the BoS and (unknowingly, TLW and TLW's father) rebuild Project Purity. He then meets a man named Werner who enlists his help freeing slaves at "The Pitt". This is where he is face with his first major dilemma: Should people have to work hard now so that their children and grandchildren can live safely, or should they be set free. In the end, he decides to side with Ashur, deciding that this what's best for the people in the long run. 2ff7e9595c
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